Skip to main content

Home  ES  JHS  HS  Articles  Blogs  Forum  Links  NonTextbook  Volunteers  Warmups  Shoutbox  SUBMISSIONS   

Go: ES Topics



SUBMITTED BY: Brent Badger



BORROWED FROM / INSPIRED BY: A Japanese traditional games site.

DATE ADDED: Oct 09, 2009 

TRANSLATED BYRaymond Corrigan





 Grade 1āGrade 2ăGrade 3ąGrade 4ćGrade 5ĉGrade 6ċ

  Small Classes (1-15 Students)ÒLarge Classes (16-39 Students)ÓHuge Classes (40+ Students)ÔBad/Misbehaved ClassesÕHandicapped ClassesÖ


15-30 min.

If you're going to give this activity

a low-rating, please post a useful

comment to help make it better.


BRIEF OUTLINE: Menko is a traditional Japanese children's game. Students try to flip over the cards and practice the target vocabulary.


MATERIALS NEEDED (not included):

  • Menko cards: Since Menko cards are too difficult to make, if your school uses glass milk bottles, they have little paper caps. You can use the caps to make your small Menko cards. Each group in class receives a set of cards. Each card should have a picture of the target vocabulary.



  1. Each student starts out the game with three cards.
  2. There are cards scattered in a circle on a table faceup. A player throws down one of their cards into the circle to flip over one or more of the cards. They will receive all the cards that are flipped face-down (including their own). (Before you become too confused, scroll down the page. On the right, is a short clip of the game being played.)
  3. Split the class into groups depending on the size of the class. Each group should receive 5-10 cards to put into the circle. In addition to these cards, each student should receive three cards to start the game.
  4. Each player jankens to see who starts. Let`s say the target vocabulary is 'animals'. The first students must ask, “What are you?” Then they throw down one of their cards into the circle. If they flip over any of the cards, they get to keep them, and the student located to the left, must answer, "I am a ...", based upon the card(s) that was/were flipped. If no cards were flipped over, the students who play lose that card and the next student can go. If a student loses all his/her cards during the game, they are out.




概要: 子は日本に子どもの伝統的なゲームです。生徒は カードを裏返ってみて、単語の練習をします。



  • 面子カード。面子カードは作りにくいので、学校にガラスの牛乳瓶があれば瓶の紙キャップで面子カードを作ります。面子カードには単語の絵が描いてあり、チームごとに面子カードセットをもらいます


  1. ゲームを始まるために生徒は一人三枚ずつカードをもらう。
  2. 面子の基本的なルール:チームは5-10枚カードをもらう。机の上に面子カードセットを輪になって置く。絵は上向きに並べる。
  3. 最初の生徒は机のカードをひっくり返すために輪にカードが一枚を投げる。 ひっくり返した全部のカードをもらう(自分のを含む)。(ゲームのルールがわからなくなったらこのページの下の右に短いゲームのビデオがある。)
  4. チームで生徒は順番に決める。たとえば動物の単語なら、最初の生徒は “What are you?” を聞いて円に一枚カードを投げる。カードが下向きになったら生徒はそのカードをもらう。そして左側の生徒はそのカードの動物の名前を "I am a ..." と答える。カードが下向きにならなかったら投げたカードをもらえない。生徒は全部カードがなくなったら負ける



If you have an updated attachment, email it to the site: admin (at) epedia (dot) onmicrosoft (dot) com


Template Version: 2.0


This page was last modified on Saturday, June 02, 2012 02:21:30 AM