Skip to main content

Home  ES  JHS  HS  Articles  Blogs  Forum  Links  NonTextbook  Volunteers  Warmups  Shoutbox  SUBMISSIONS   

Go: ES Topics

 

Red Shingo, Green Shingo

SUBMITTED BY: Joyce P. Le 

SUGGESTED TOPIC: General Game

E-GO EDITED BY: Mooloo

BORROWED FROM / INSPIRED BY: A childhood game     

DATE ADDED: Aug 28, 2007 

TRANSLATED BY: まだ

 

 

J-GO EDITED BY: まだ

 

 Grade 1āGrade 2ăGrade 3ąGrade 4ćGrade 5ĉGrade 6ċ

  Small Classes (1-15 Students)ÒLarge Classes (16-39 Students)ÓHuge Classes (40+ Students)ÔBad/Misbehaved ClassesÕ

  SpeakingèListeningé

15-30 min.

If you're going to give this activity

a low-rating, please post a useful

comment to help make it better.

SearchJHSActivity

BRIEF OUTLINE: Shingo means stoplight in Japanese. This game is similiar to the Japanese's red light/ green light game. The ultimate goal is to touch the person who is giving the instructions by following the instructions and approaching the person ("it") without being caught moving. This game is best done in the gym.

 

 

DETAILED EXPLANATION:

  1. Teach the grammar points or vocabulary.
  2. Mark the front of the classroom as the goal line and the back of the classroom as the baseline. The students would stand behind the baseline and the "it" (aka oni) would be at the goal line facing away from the students.
  3. The ALT assists the student who is oni and the HRT is the policeman. The policeman busts students who move when they are suppose to stop, and sends them back to the baseline to start over.
  4. The ALT should start the game by being the oni so students will understand how to play the game. The oni will face away from the students and give out instructions. As soon as the oni shouts out “green light” or "go," students will follow the instructions and move forward. Give students a few seconds to run, then the oni will turn around and shout, “red light” or "stop." The students who move will have to start again from the baseline.
  5. Teachers and the oni will make sure students are not moving before the oni gives another direction.
    If anyone touches the oni and shouts, "touch," everyone will run back to the baseline. However, when the oni says, "stop" or "red," then no one can move.  The students who have already run back to the baseline are safe.
  6. The ALT will say an action verb and a number, and the oni will decide who will be the next oni doing the actions and then touch the new "oni" .  For example, ALT says "JUMP 5," then the oni has to jump 5 steps and touch the nearest student. This student will become the next "oni."

 

VARIATIONS:

  • Instead of colors, try using verbs: go, stop, walk, run, hop, swim, skip, etc. Whatever verb the oni calls out, the students must do the verb while making their way towards the oni. ‘Stop’ becomes the equivalent to ‘red light'.

 

     

TEACHING SUGGESTIONS:

  • Some students may get really excited and hit each other really hard when they are touching the oni. Remind students to be friendly.

 

     

概要: このゲームは日本の“だるまさんがころんだ”というゲームと同じです。生徒の最終目的は“鬼”を触るようにALTの指示を聞き、教室を横切って走って競争します。

 

手順

  1. 生徒に文法または単語を教える。
  2. 教室の前にゴールラインと教室の後ろに基線を描く。生徒は基線の所に立ちと鬼はゴールラインの所に立つ。
  3. HRTは警官になって、規則を破る生徒が基線に戻させる。例えば、止まる時にまだ動いている生徒が基線に戻りさせる。
  4. 生徒がゲームのやり方が分かるようにALTは最初に鬼になるべきだ。鬼は壁に向かって見ると指示を出す。鬼は「青」または「行く」を言う次第、生徒は動作をやって、鬼に向かって進む。数秒後で、鬼は「止まる」または「赤い」 を言う。そして、後ろを向いて見る時に生徒が動けないわけだ。もし、生徒は動いたら基線に戻らなくてはいけない。
  5. 先生と鬼は生徒が動かないことを確認した後で、鬼はもう一度壁に向かって次の指示を出す。
  6. 誰か鬼を触って「touch」 を呼んだら、全員が基線に逃げる。でも、鬼が「止まる」または「赤い] を言うと、全員は動けません。基線に戻れる生徒は安全です。
  7. そして、ALTが動詞と番号が一つを言うと鬼は次の鬼を決めて触ります。例えば、ALTは「jump 5」と言ったら鬼が5歩に飛ぶと一番な近く生徒を触ります。その生徒は次の鬼になると言えます。

バリエーション

  • 単語で青・赤信号以外に動詞を使ってもいいです。例えばgoや stopや walkやrunや hopやswimなど。
  • 教える際のアドバイス

  • 鬼が他の人に優しく触ると強調しましょう。
  •  

  

 


 

 

If you have an updated attachment, email it to the site: admin (at) jhsenglipediaproject (dot) com

 

Template Version: 2.0

 

This page was last modified on Thursday, October 24, 2013 04:42:11 PM