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The Invisible Path

SUBMITTED BY: Ronald R. Classman

SUGGESTED TOPIC: Directions 道案内

E-GO EDITED BY: まだ 

DATE ADDED: Nov 19, 2013 

TRANSLATED BY: まだ

 

 

J-GO EDITED BY: まだ

 

Grade 6ċ

  Small Classes (1-15 Students)ÒLarge Classes (16-39 Students)Ó

  Speakingè

15-20 min.

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BRIEF OUTLINE: The ALT draws a secret path on a grid, and the students take turns trying to guess the path using "go straight" and "turn left/right"

 

MATERIALS NEEDED:

  • Large sheet of paper
  • Markers 

 

DETAILED EXPLANATION:

  1. Draw a grid on a piece of paper -- I used a 6 by 6 grid, but you can make it bigger or smaller depending on how much time you want to use on this game. Then add one square somewhere on one end of the grid and mark it "Start", and add another square on the opposite side marked "Goal" or something like that. It'll look something like this:

2.   Draw a path on the grid from the start square to the goal square. You're going to want to make it pretty zigzaggy -- it won't be any fun if the path is straightforward. You could even have it do some loops, I suppose, though I personally didn't feel like my kids were ready to have their minds blown like that. Now you should have something like this:

 Make sure the kids don't see it.

3.   Now draw the same grid and start/goal squares on the blackboard, and have the kids get into groups -- I was working with a smallish class, so I had four kids to a group, but it should work fine with five or six.

4.   In turns, each team has one of its members stand up and try to direct you along the secret path using "go straight", "turn left" and "turn right". You'll probably want to use a little magnet or something to mark their place and direction that you move around on the blackboard as they guide you along -- I drew a little arrow sign and taped it to a magnet. You just move it along the grid until they diverge from the path you've drawn on your paper, at which point you say "OH NO" or "バイバイ" or something to let them know they've made a mistake, and return the magnet back to the start square.

5.  Then it's the next team's turn to give you directions. The team that finally makes it to the goal wins.

 

TEACHING SUGGESTIONS:

  • Needless to say, struggling to remember the path is what makes this game fun, so you don't want any of the kids writing anything down. You might want to give the homeroom teacher a heads-up to be on the lookout. Stay vigilant out there.
  • Team members helping each other out should totally be encouraged, though.
  •  

概要: HERE

 

必要な教材

  • 上の「Materials Needed」に見てください。

手順

  1. HERE

バリエーション

  • HERE

教える際のアドバイス

  • HERE

注意すること

  • HERE

  

 


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This page was last modified on Tuesday, November 19, 2013 12:02:32 PM