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Uso!

SUBMITTED BY: Elem ALT Team

SUGGESTED TOPIC: Like/ Dislike

E-GO EDITED BY: HERE

BORROWED FROM / INSPIRED BY: HERE

DATE ADDED: Jun 19, 2007  

TRANSLATED BYJames White

 

 

J-GO EDITED BY: Masami Kobayashi

 

 Grade 3ąGrade 4ćGrade 5ĉGrade 6ċ

  Small Classes (1-15 Students)ÒLarge Classes (16-39 Students)ÓHuge Classes (40+ Students)ÔHandicapped ClassesÖ

  SpeakingèListeningé

10-20 min.

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BRIEF OUTLINE: Uso means lie. Students choose objects they don't like and try to make their partner believe they do like it.

 

DETAILED EXPLANATION:

  1. Give each student a piece of paper and have them fold it twice to make four sections.
  2. Tell them to draw three things they don't like and one thing they do like in the four sections. You might need to use a timer to restrict Michael Angelo artistry.
  3. Explain the object of the game is to lie, so students should try to make it difficult to guess. For example, if a student draws a snake, cockroach, liver and ice cream, it isn't hard to guess what the student actually likes.
  4. Students find a partner and play Janken. The loser shows their drawings and say, "I like ~ ," for each object on their paper. The other student listens then has one guess to say, "You like ~ ."
  5. If the student is correct, the loser student says, "Yes, I do," and mark a point on the back of winner's paper. If an incorrect answer is given, the loser student says, "No, I don't," and the students Janken and play again until the correct answer is revealed.
  6. Have the students find different partners and play again.

 

VARIATIONS:

  • Reverse the process, and have the students choose three items they like and one they don't.

 

 

 

 

 

概要:  児童は嫌いなものを選んで相手に好きなことだと思わせます

 

必要な教材

  • 上の「Materials Needed」に見てください。

 

手順

  1. 一枚ずつ児童に配って、それを二回折って四等分にする
  2. 嫌いなことを三つと好きなこと一つをそれぞれの部分に描き込むように言う簡単な絵のほうがいい
  3. ゲームの目的は嘘をつくことなので推測するのが難しいものにしたほうがいいと説明する例えばもし生徒が蛇とゴキブリと肝臓とアイスクリームを描いたらその中から何が好きは推測しやすい
  4. 相手を見つけて、ジャンケンする負けた人は絵を見せて「I like..~」と四つのもの言うほかの児童それを聞いて推測して「You like~]と一回だけ言う
  5. 推測が正しければ負けた児童は「Yes, I do」といって一点を勝った人の紙の裏に書く正しくなければ負けた児童は「No, I don’t」というそうして生徒はもう一回ジャンケンをして正しい答えが分かるまでゲームを続ける
  6. 別の相手を見つけてゲームを続ける

 

バリエーション

  • 三つの嫌いなことの代わりに、三つの好きなことにする。

 

  

 


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This page was last modified on Sunday, March 18, 2012 07:36:26 PM