Skip to main content

Home  ES  JHS  HS  Articles  Blogs  Forum  Links  NonTextbook  Volunteers  Warmups  Shoutbox  SUBMISSIONS   

Go: ES Topics

 General GameBattleship

SUBMITTED BY: Simon Kelly / Richard Benoit / James Lee / Nick Graham / Maggie Li / Roger Parker / Karmen Hvalec / Alexander Rignanese / Matthew Gilmore /Cheryl Schlitter

 

 

EDITED BY: まだ

 DATE ADDED: Nov 15, 2011 UPDATED: Sep 11, 2015

  Small Classes (1-15 Students)ÒLarge Classes (16-39 Students)ÓHuge Classes (40+ Students)Ô

  SpeakingèListeningéReadingêWritingë

35-50 min.

6 votes: 5-star

If you're going to give this activity

a low-rating, please post a useful

comment to help make it better.

SearchJHSActivity

BRIEF OUTLINE: An exciting pair game where students try to hit their opponent's ships (or other specified target).

 

MATERIALS NEEDED:

  • Battleship attachments:


Generic

Past Tense

 

Past Tense Angry Fishing

 

Comparative Superlative 

 Pronoun 

  Infinitive

 Present Continuous

Does 1 / 2

3

Opinion 

 Time 1 / 2 

 

Relative Pronoun (Monster Fight) 

 

 Past Participle

 Phonics

Hospital(NH's Speak+ 2-3)

 Halloween

 

Relative Pronoun 

 ("Traditional")

 

Auxiliary Verbs 
"Can you speak English?"

 Future Tense: 'Going to' Battleship

Review mix:
"Are/Can/Do you~?"

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


DETAILED EXPLANATION:

  1. Each student recieves a worksheet with 2 grids. 1 grid is their board, and the other is their partner's board. On their grid, they draw their battleships using the grid squares. Traditional battleships include: 4 square ship (x1), 3 square submarine (x1), and 2 square cruiser ships (x2). Students may draw them horizontally or vertically, but not diagonal. Keep the board a secret!
  2. Next, students get into pairs. Janken to see who goes first.
  3. Each grid square has a corresponding letter and number (vertical and horizontal). Students then take turns calling out squares, such as A-2, B-3, D-4, etc. If their partner has a ship positioned on the square, they announce their ship is hit. If not, it is a miss. Students mark on their sheet (on the partner grid) what squares they've called out to strategize where their partner's ships may be.
  4. When all the squares of a ship are hit, the ship is sunk. After all of one's ships have been sunk, they lose and the game is over.

 

VARIATIONS:

  • Battleship can be changed to suit many different grammar points. 

 

TEACHING SUGGESTIONS:

  • The hardest part is teaching them how to play. Once the students understand how to play the game, it's fun.
  • Teach the students to say, "You sank my Battleship!"

 TIPS/CAUTIONS:

  • It's very important that the Japanese teacher has a FIRM grasp on how to play. The JTE almost always makes or breaks the game.
     

If you have an updated attachment, email it to the site: admin (at) epedia (dot) onmicrosoft (dot) com

 

Template Version: 2.0

 

This page was last modified on Wednesday, June 08, 2016 06:19:23 PM