Skip to main content

Home  ES  JHS  HS  Articles  Blogs  Forum  Links  NonTextbook  Volunteers  Warmups  Shoutbox  SUBMISSIONS   

Go: ES Topics

 General Game'sWord on the Street

SUBMITTED BY: Alexander Grant

BORROWED FROM / INSPIRED BY: Word on the Street boardgame

EDITED BY:ブリキッド

DATE ADDED: Jan 15, 2015

 

  Small Classes (1-15 Students)ÒLarge Classes (16-39 Students)Ó

  SpeakingèWritingë

10-30 min.

 

 

If you're going to give this activity a low-rating, please post a useful

comment to help make it better.

SearchJHSActivity

BRIEF OUTLINE: Students spell words and compete to see who can get 3 markers the fastest.

 

MATERIALS NEEDED:

DETAILED EXPLANATION:

Before reading the explanation please watch this original boardgame promo: https://www.youtube.com/watch?v=WhzPizQquKM

 

  1.  Demonstrate on the board with the JTE. Write the alphabet down the middle of the board, but unlike the original group some letters into groups of about 5 then draw a horizontal line under the 5 rows of E, J, O, T, and Z. Draw 3-4 vertical lines on either side. Place one magnet in each row. The JTE and the NET (Native English Teacher) stand on the left and the right.
  2. Rock, scissors, paper for who goes first. The winner spells out a word and pulls the letters towards his side.
  3. The loser goes next and spells another word, and move each letter over to the left or the right. Repeat.
  4. If a player moves a marker past the last column, he can keep that marker. The first player to collect three magnets wins.
    For example:
    The winner is the JTE. He goes first. He spells out "DOG". D moves would move the first magnet over to right one space, the second row magnet one to the right. the third row magnet one to the right.
  5. After the JTE's turn one, the board looks like this:
    ⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒
    | | | | ABCDE |  X | | |
    | | | | FGHIJ |  X | | |  
    | | | | KLMNO |  X | | |
    | | | | PQRST | | | |
    | | | | UVWXYZ | | | | 
  6. For example, the loser is the NET. He spells out "CAT". He moves the first magnet one space to his side the left, and the fourth row magnet over once to the left.
  7. After the NET's turn, the board looks like this:
    ←←←←←←←←←←←←←←←←←←←←←←
    | | | X| ABCDE |   | | |
    | | | | FGHIJ |  X | | |  
    | | | | KLMNO |  X | | |
    | | | X | PQRST | | | |
    | | | | UVWXYZ | | | |
  8. The JTE spells "elephant".  Then, the board would like this:
    ⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒⇒
    | | | | ABCDE |   |X | |
    | | | | FGHIJ |   |X | |
    | | | | KLMNO |   |X | |
    | | | | PQRST |X | | |
    | | | | UVWXYZ | | | |
  9. Repeat until one player has pushed 3 magnets beyond the last box.
     

VARIATIONS:

  • LOWER LEVEL: Students play in groups of 2-3 students, writing out the words.
  • HIGHER LEVEL: Student play in pairs, and use category cards. They must spell a word in that category.
  • EVEN HIGHER LEVEL: Same as above, but it is time. 

 

TEACHING SUGGESTIONS:

  • The game's core mechanic is pushing and pulling, similar to backgammon.
  • Be sure to says, spell, and write out the words you use every round.
  • Encourage students to use dictionaries, but make sure they are not spending too long looking up a word. 
  • Every round will last about 5-10 minutes depending on the level of the students.

If you have an updated attachment, email it to the site: admin (at) englipedia (dot) net

 

Template Version: 2.1

 

This page was last modified on Thursday, January 15, 2015 09:23:21 AM