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 can 助動詞  (can じょどうし)


FUN FACT: "What is the official definition of 'lateness' used on shinkansen trains?" <answer below>  



Can & Can`t: Students are given a card with a name highlighted on it. They must make two sentences using can or can't and their partner must work out who they are to win the card.

Can An Elephant Jump?Using 'can' and 'cannot', learn about animals and their abilities.
Can Animals: Students practice an array of activities to help them learn the proper way of using the 'can' helping verb.
Can/Does Mastermind: This mind-bender game can be a little challenging at first but great fun when kids catch on!
This activity has students making can/can't sentences using funny pictures that really emphasize the ability meaning of the can verb.
Can I Play Janken: Students try to get bingo by asking for favors/permission using `Can you/Can I...` questions.
Can You Find a Pair?: Students ask each other "Can you..." until they find their pair.
Canversation: Students create simple conversations, focusing on the helping verb 'can'. While this worksheet was originally designed for the New Horizon series, it can easily be adapted to fit any of the JHS textbooks.
Can I Use Your Battleship:Lets students practice many "Can I use your..." sentences and have fun playing the classic Battleship game.
Can You Job Hunt?: A speaking based, find your partner activity practicing "Can you~?"

Can you speak English?: Another Battleship game using the auxiliary verb can.

Can You Kanji: Students ask other classmates if they can read unknown kanji characters.

Can You Help Me?: A guessing game that can be easily adapted to any JHS/HS grades studying auxiliary verbs.

I Can Lie: Students will make four true statements and one false statement using the helping verb "can". They listen to each other and guess which is a lie.
Let's Go Shopping:Students role-play as Shop Clerk and Customer. (Designed specifically for Sunshine 1 Speaking 4)
My Dream School:Students create their own school virtual school along with their dream rules.
Quick & Easy "Can You...?": This quick game is used to get students to practice saying "Can you...?" questions and responses.
Stopwatch: Students make their own sentences using "Can you...?" and then race to ask/answer questions to/from the teachers.
Superhero Powers: Students write a description of a superhero and then try to draw their friend’s superhero.
Super Mario Review: This is essentially a board game that is made to look like an early Mario video game level.
Yes We Can: This activity is a partner search/match game, but with funny cards and a different ending.



ANSWER:"A train is officially recorded as 'late' if it does not arrive at the specific time. The average lateness per train on the Tokaido Shinkansen in 2003 was 12 seconds." (source)



This page was last modified on Monday, January 25, 2016 03:51:00 PM