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Ask and Seek

 

SUBMITTED BY: Joyce P. Le

BORROWED FROM / INSPIRED BY: My JTE, Mr. Miyake and Englipedia's Guess Who

EDITED BY: まだ

GRAMMAR: Review - grade 1

DATE ADDED: Feb 18, 2010

 

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15-30 min.
 

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BRIEF OUTLINE: Students ask four questions to find their partner's identity. This is a good pairwork activity for 1st year students to review four different grammar points.

 

MATERIALS NEEDED

  • AskAndSeek handouts - there are two: a worksheet and identity cards. You need enough identity cards for half the class. Also, laminate the cards if you have access to a laminating machine.
  • Timer

 

DETAILED EXPLANATION:

  1. After giving every student a worksheet, as a class figure out how to write four questions from the main topics in the four columns on their worksheets: "Which color do you like, red or blue?" / "What subject are you good at?" / "What season do you like?" / "What sport can you play?"
  2. Have students write the questions on their worksheet and then have the class repeat the questions after you several times.
  3. Next, break the class into pairs and have them move their desks so they are facing their partners. NOTE: For classes with odd number students, the JTE or ALT can join in.
  4. Give an identity card to one person in each pair. Make sure to tell them not to show their partner.
  5. Set the timer for one minute and have students not holding a card start asking questions. Once the students ask the four questions and they find out who their partner is, have them ask the 5th and final question into the ear of their partner: "Are you ___?" The idea of whispering is so students nearby can't hear the answer.
  6. When the timer goes off, the students who are asking the questions switch seats. NOTE: It doesn't matter if they find their partner's identity.
  7. Set the timer for another minute and start the questioning again. After several rounds, set the timer for 50 seconds, 40 seconds...
  8. After 15 minutes or so, have the students holding the identity cards switch roles with the students asking the questions. Make sure you shuffle the cards and deal them back out when they switch roles.

 

VARIATIONS:

  •  To make the game a bit harder, have 2-3 identical identity cards scattered throughout the class. In the later rounds, this will keep the students from keeping notes about which characters they have already guessed in previous rounds.

 

TEACHING SUGGESTIONS

  • Suggestion for switching partners: Row 1, 3, 5 will be the only rows to move. Have the movement go in a S-shape. Each student in row 1, 3, 5 will move one seat vertically back. The last person in row 1 will move to the last seat in row 3, and the first student in row 3 will move to the first seat in row 5, and the last student in row 5 will move to the first seat in row 1.
  • Remind students the sentence should be: "I can swim." and not "I can swimming."
  • Let students know that whether or not they find their partner's identity is not the main point of this activity, but rather to practice the five questions.
  • After five minutes or so, encourage students to ask the questions without looking at their worksheet.

If you have an updated worksheet, email it to the site: admin (at) epedia (dot) onmicrosoft (dot) com

 

Template Version: 2.0

 

This page was last modified on Monday, June 08, 2015 11:23:52 AM