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Character Guess 

SUBMITTED BY: Raymond Corrigan 

BORROWED FROM / INSPIRED BY: Lynn Bunter`s Are You Guessing

EDITED BY: まだ

GRAMMAR: Present Tense Verb / EN's 1-8

EXAMPLE: A: Do you speak Japanese? B: Yes, I do. Do you come to school by bus?

DATE ADDED: May 21, 2010

 

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20-30 min.
 
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BRIEF OUTLINE: Students try to guess what character their partner is by using `Do you..?` questions.

MATERIALS NEEDED:

DETAILED EXPLANATION:

  1. Put students in pairs after practicing:
    • Do you speak...?
    • Do you come to school by...?
    • Do you play (the)...?
    • Do you like...?
    • Yes, I do./ No, I don`t
    • Are you <name>?
  2. Students choose to be a character from the Character Guess worksheet, write the character's name in the table at the bottom of their page and fold the bottom of their page to keep it a secret.
  3. Students janken to see who goes first. The winning student asks the first question, for example, "Do you speak Japanese?" After answering the question the Janken Loser asks their question. The answers students receive narrow down the character until they know who it is and ask, for example, "Are you Anpanman?"
  4. The Guess Who winner puts a circle in the box next to where they wrote their characters name in Step 2. The loser puts a cross in the box next to where they wrote their characters name in Step 2.
  5. Students find another partner and repeat from Step 2.
  6. Some characters speak English AND Japanese. Others play two instruments. Explain to students that they only have to answer the question asked, for example, if B is Emi:
    • A: Do you speak English
    • B: Yes, I do. (Emi also speaks Japanese but B shouldn`t say this.
    • A: Do you play the piano and the flute
    • B: No, I don`t. (Emi can play the flute but not the piano.
    • A: Do you play the guitar and the flute?
    • B: Yes, I do. (Emi can play both.)

 

VARIATIONS:

  • Some variations with different grammar:
  • ES VARIATION: Students try to guess what character their partner is by using `Do you like (subject)?` questions.
    • After practicing the phrases, "Do you like... / Yes, I do / No, I don`t," hand out the worksheet.
    • Play the game with the whole class (see Teaching Suggestions in this area), then have students make pairs.
    • Students choose a character from the Guess Who worksheet and become this character. They write the character's name in the table at the bottom of their page ("I am _____.") and fold the bottom of their page to keep it a secret.
    • Students janken to see who goes first. The winning student asks the first question, for example, "Do you like Japanese?" After answering the question the Janken Loser asks their question, then the winner etc... Students use the answers they receive to narrow down who the other player is. The first player to say the other player`s characer wins, an incorrect guess means an automatic loss.
    • The Guess Who winner draws a circle in the box next to where they wrote their character`s name in Step 3 and the loser draws a cross.
    • Students find another partner and repeat from Step 3.
    • Teaching Suggestion: To play with the whole class in Step 2.
      • The ALT leaves the room and the teacher picks a character for the whole class to be. The whole class writes down this character in their table.
      • The ALT enters the room (after picking a character) and plays janken with the teacher. The winner goes first.
      • The ALT asks questions to the whole class. The teacher selects questions and the whole class asks them to the ALT. (Try to let the class win)
    • This activity may be challenging for lower level/grade classes.
      Repeat step 2 (playing with the whole class) until ~80% of the class understands, then play in pairs helping the remaining students.
    • If you are going to edit this worksheet:
      • I have balanced the frequency/placement of subjects in 3 ways: 1.) To make a round last as long as possible (You cannot know the answer from any mix of 2 subjects), 2.) To make answers easy to figure out (subjects are grouped close to each other), and 3.) To match the character`s ablities/likes. Please consider at least factors 1 and 2 if you change the worksheet. For example, if you want to add a new subject it will be much easier to copy and paste it into the position of a subject that you don`t want than to rebalance the worksheet with an extra subject.

 

TEACHING SUGGESTIONS:

  • To explain the game, print two A3 boards and do a demonstration with the teacher. Make sure you both know each other`s characters beforehand to save time and let you concentrate on explaining.

If you have an updated worksheet, email it to the site: admin (at) epedia (dot) onmicrosoft (dot) com

 

Template Version: 2.0

 

This page was last modified on Thursday, May 18, 2017 01:59:50 PM