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Go: JHS GrammarFish Go

SUBMITTED BY: Alyssa Godfrey

BORROWED FROM / INSPIRED BY: Go Fish

EDITED BY: まだ

GRAMMAR: Polite language

EXAMPLE: Would you like some cake?

DATE ADDED: Sep 26, 2013

Large Classes (16-39 Students)Ó

SpeakingèListeningé

15-20 min.

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BRIEF
OUTLINE: This is a group card activity that practices offering food using "Would you like...?" It is the reverse of "Go Fish" so the students give cards instead of taking them. It also practices "some" v. "a" a little bit.

 

MATERIALS NEEDED:

  • FishGoCards (4 copies of the attachment make one deck.)
  •  

DETAILED EXPLANATION:

  1. Print out the cards and make 4 copies for each deck (so there are 4 copies of each card). Cut them and shuffle them to make as many decks as you will have groups of students.
  2. Students make groups of 4-6 and deal 3-5 cards to each person. (The number they start with doesn't really matter, so it's up to you.) Put the extra cards in the middle.
  3. Students play janken, or choose a playing order in whatever way they normally do. Go clockwise from the winner. (時計回り ー とけいまわ)
  4. All students place their pairs down on the table. Make sure they know that this is not like baba-nuki - they should keep their pairs, not put them in the middle. The object of the game is to get the most pairs, not to run out of cards.
  5. S1 asks S2 "Would you like..." and any card in their hand.
    If S2 has a match for that card, he/she should say "Yes, please." If not, he/she should say "No, thank you."
  6. In the case of a yes, S1 gives the card to S2 and S2 puts his/her pair on the table. Then S1 picks a new card. If it's a pair, S1 can also put down his/her cards.
  7. In the case of a no, S1 keeps his/her card and S2 picks a new card. S1 does not get to pick a card in this case. Again, S2 can put his/her cards down if the card he\she picks up makes a pair.
  8. Continue this around the table until a timer goes off, you feel like the students have gotten bored of the game, or a group runs out of cards to pick up. At the end, have students count their cards and award a prize (or simply congratulate) the winner in each group.
  9. If you still have extra time....Play again! The kids really enjoy it and they can practice speaking a lot, so why not?
  10.  

TEACHING SUGGESTIONS:

  • I suggest printing the cards on thick paper or printing some kind of pattern on the back of the paper, so the students can't see through the cards when they are playing.
  • Probably the most difficult part of the prep for this activity is shuffling the cards. Make sure they are well shuffled, or the game will not be as fun. When I shuffle my playing cards, I usually lay out all 4 of one kind, then put 4 of anothe kind on top of each, and repeat that, then put them all together, then shuffle several times normally.
  • When demonstrating the activity, the easiest and most efficient way is for you and the JTE to join one of the groups and do a demo round. Have all the other students in the class gather around your group so that they can see. Play one round of the game showing all of the possible senarios in the game, and show how to win. After 1 round, or maybe even less, the students will be nodding their heads and ready to go.

 

If you have an updated attachment, email it to the site: admin (at) jhsenglipediaproject (dot) com

 

Template Version: 2.2 (Jul 8, 2012)

 

This page was last modified on Thursday, September 26, 2013 03:18:56 PM