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Ghost Leg


SUBMITTED BY: Patrick Bickford

BORROWED FROM / INSPIRED BY: A questionable supplimental book entitled PENMANMATE


GRAMMAR: Alphabet, Pre-Lesson 1


DATE ADDED: April 22, 2009


15-30 min.

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BRIEF OUTLINE: "Ghost Leg" means amida kuji in Japanese. However, the roots come from China. The Chinese use it as a method of lottery designed to create random pairings between two sets of things. While pachinko remains Japan's pasttime, gambling isn't encouraged in the English classroom, so I've turned this game into a bingo-type activity for students to practice writing upper/lowercase alphabet letters.





  1. After the students have studied both uppercase and lowercase letters, hand out the worksheet.
  2. In the "1st TIME" bingo area, students write uppercase letters at random inside all the boxes.
  3. Once all the students have finished, they drop down to the amida kuji part of the worksheet to begin the bingo game.
    An example of a amida kuji is shown on the right on this webpage. For those who have no idea how it works, I'll briefly explain. Starting at the top, randomly select any number, the student draws a vertical line downwards, until they come to a horizontal line, at which point they must follow the horizontal line until they come to the next vertical line. In other words, the object is to connect a number at the top to a letter on the bottom by drawing a vertical line, while following the detoured path of every horizontal line they come to. I hope that explanation makes sense. As you can see by the image on the right, the number one matches up with the letter E.
  4. The student then takes the E, and finds where they wrote it on their bingo card and crosses the E out.
  5. When a student has five boxes in a row (horizontal, vertical or diagonal), they shout out bingo.
  6. Repeat the game for the lowercase section.



    • I've made the worksheet so that you can rearrange the letters/numbers. Try taking out some letters from the bottom line of the amida kuji and leaving the spaces blank. The students will inevitably run into these blank areas. This is just a small waste of time to give other students a chance to bingo out first.
    • Instead of students winning when they complete a straight line, do the variations of bingo winning: The four letters in all four corners of the bingo board must be crossed out: upper-left, upper-right, lower-left and lower-right.




  • This activity is a little light when it comes to hardcore studying, so if this is a concern get creative. It's easy to think of ways to make this game more 'educational'.


Translated by: Satomi Kawakami Edited by: まだ
概要:  "Ghost Leg"とは日本語であみだくじという意味です。もともとは中国から伝わったもので、宝くじのようなやりかたでペアを作るために使われていました。ただ英語の授業ではギャンブルはおススメできないので、ビンゴを使ってアルファベットの大文字・小文字を書く練習として使います。

  • あみだくじのプリント

  1. 大文字・小文字両方の勉強をしてからプリントを渡す
  2. プリント"1st TIME"のビンゴのマスの中全てに、適当な大文字を書き入れる
  3. 全ての生徒が書き終わったら、下のあみだくじにとりかかる。
  4. あみだくじがわからない方のために簡単に説明します。右図があみだくじの例です。一番上の適当に選んだ数字からスタートします。水平線がひかれているところまで、垂直線に沿って線を下方向に引きます。水平線にまできたら必ず水平線に沿って進まなくてはいけません。次の垂直線まできたら再び線を下方向に引きます。別の言い方をすれば、水平線で回り道をしながら垂直線を引いて上の数字と下の文字を結びつけるのが目的です。この説明でわかっていただけるといいのですが。右図に書いてあるとおり、上の数字1と下の文字Eが結びついています。

  5. あみだくじでEが出たらビンゴの表でEを探し、線を引いて文字を消す

  6. 5マス連続(縦・横・斜め)でマスがうまったらビンゴと叫ぶ。
  7. 次は小文字を使ってゲームをする。

  • 数字や文字などを変えてみてもよい。下の文字をいくつか消して余白のまま残し、生徒達に余白に文字を書いてもらう。少し手間がかかるが、生徒達に早くビンゴになるチャンスを与える。
  • ビンゴの勝ち方を変える。例えば1列のマスをうめるのではなく、ビンゴ表の4隅(左上、左下、右上、右下)をうめたらビンゴ(4-corners)や、ビンゴ表の四隅のどこでもいいので4マスのかたまり(縦2×横2)をうめたらビンゴ(postage stampなど。


  • ゲームは基礎の勉強としては不足だが、容易にもっと教育的なものに変えることができる。


Game translated because it is being used on the ES section, too.

If you have an updated worksheet, email it to the site: admin (at) epedia (dot) onmicrosoft (dot) com


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This page was last modified on Thursday, March 01, 2012 06:06:23 PM