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Got It

 

SUBMITTED BY: Raegina Taylor

BORROWED FROM / INSPIRED BY: Russ Shealy and some EMS book

EDITED BY: Fiona Steele

GRAMMAR: 'Be' Helping Verb

EXAMPLEAre you smelly? Yes, I am.

DATE ADDED: Sept 3, 2007

 

ÒÓ
 
èéêë
 
15-30 min.
 
3 Votes: 1 Star

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BRIEF OUTLINE: Students aim to collect as many points as they can by asking questions to discover the object the teacher secretly chose.

 

MATERIALS NEEDED:

  • Random items: Anything can be used but you need a lot of them. I use fruit, flowers, microphones, flashcards, classroom items.

 

DETAILED EXPLANATION:

  1. The aim of this game is to accrue as many points as possible.
  2. Students work in groups of 4-5. Students play Janken to decide the order of play.
  3. A student from each team comes to the front of the classroom, where there are random objects or flashcards of the objects placed on the teacher’s desk.
  4. These are the words the students should already know: book, picture, CD, pizza, coffee, cake, salad, hamburger, sandwich, juice, jacket, socks, T-shirt, necklace, sweater, radio, towel, DVD, cat, milk, bus, dog, ant, ball, car, flute, egg, desk, guitar, house, ink, jam, koala, lion, moon, notebook, question, train, window, box, yellow, zebra, video, umbrella, racket, soccer, orange, piano, etc.
  5. The ALT/JTE secretly selects an object. The students start forming “Are you ~ ?” questions. When they have formed a question, they raise their hand and ask their question. Every question a student asks, correct or not, their team receives a point. If they ask the correct question about the secret object the teacher chose, their team can receives two points.
  6. When the teacher responds with, “Yes, I am,” the students race to retrieve the object or flashcard. The first student to grab it and shout “GOT IT!” receives an additional two points.

 

VARIATIONS:

  • Once the students understand the game, encourage them include various adjectives in their questions: “Are you a smelly shoe?” You can assign bonus points to those students who try, whether they are correct or not.

 

TIPS/CAUTIONS:

  • Some students can get very excited and violent in this game.
  • I always reward all groups for trying. If the group doesn’t try though, obviously they don’t get a reward. It’s a nice incentive for the groups to ganbatte and do their best!

If you have an updated worksheet, email it to the site: admin (at) epedia (dot) onmicrosoft (dot) com

 

Template Version: 2.0

 

This page was last modified on Thursday, March 01, 2012 07:01:00 PM