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Go: JHS GrammarMagic Word Box

 

SUBMITTED BY: Victoria Young

BORROWED FROM / INSPIRED BY: Pictionary, Scattegories, Charades, Taboo and a box

EDITED BY: まだ

GRAMMAR: Review Activity

 

DATE ADDED: Mar 14, 2011

 

    Large Classes (16-39 Students)Ó

  SpeakingèListeningéReadingê

15-20 min.

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BRIEF OUTLINE: Students review vocab they've learned by pulling words out of a box and getting their team to guess by drawing, gesturing or using hints in English.

 

MATERIALS NEEDED:

  • A 'magic' box from which to pull the review words. Students seem to pay attention if you make the box look impressive.
  • At least 30 words (list not included) from their textbooks, cut into cards and laminated. Some ideas include: People they've studied, countries/cities, odd-ish objects, etc.

 

DETAILED EXPLANATION:

  1. After splitting the class into two teams, have a volunteer from each team come to the front and janken to see who goes first.
  2. The winning student pulls a word from the box. The other team can choose whether that student has to draw, gesture or describe the word (in English and obviously not say it directly).
  3. The student's team has to guess the word - but can only call out in English. Threaten to deduct points if they speak Japanese.
  4. If the team can't guess the word, give the other team one chance to guess. If they can do it, they get the points instead.
  5. This game can be as long or short as you want. At the end of a set period of time, or when class finishes, tally points to find the winner.

 

VARIATIONS:

  • You can also make 'Gesture', 'Draw' and 'Hint' cards for this game. The student gets to choose how they'll portray their word - but the cards face outwards - so while THEY can't see what they're choosing, their teammates can.

 

TEACHING SUGGESTIONS:

  • Put some thought into the words you choose. Some might work well for drawing, but not for gesturing etc. Although sometimes that's half the fun.
  • This activity works well for most classes, as there's always a few kids who like the limelight, even in the most un-genki classes.

 

TIPS/CAUTIONS:

  • If the kids ARE daunted by the individualness of this activity, there's nothing like seeing the ALT and the JTE making an idiot of themselves in demonstrating the game to get them in the right mood. (You try gesturing 'India'!)

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This page was last modified on Saturday, March 24, 2012 07:08:12 PM