Skip to main content

Home  ES  JHS  HS  Articles  Blogs  Forum  Links  NonTextbook  Volunteers  Warmups  Shoutbox  SUBMISSIONS   

Go: JHS GrammarMay I Janken Out




EDITED BY: Tatyana Safronova

GRAMMAR:  NH's Speaking Plus 2 (book 2)

EXAMPLE: May I use the toilet?

DATE ADDED: Nov 06, 2007


    Small Classes (1-15 Students)ÒLarge Classes (16-39 Students)Ó


15-30 min.

1 Vote: 4 Stars

If you're going to give this activity

a low-rating, please post a useful

comment to help make it better.


BRIEF OUTLINE: Students interview each other and play Janken. The point of the game is to try not to ‘Janken out’.  





  1. Student A and student B will interview each other. Student A chooses a question from the worksheet (for example, “May I use the toilet?”) and student B can answer however s/he likes. ("Yes you may use the toilet." OR "No, you may not use the toilet.")
  2. Then vice versa; student B will ask a question (for example, “May I eat pudding?”) and student A will answer. Then students A and B will play Janken.
  3. The student who loses Janken will have to cross out what s/he said during the interview. In this case, if student A loses, student A has to cross out the box that says “May I use the toilet” and if student B loses, student B has to cross out the “May I eat pudding” box.
  4. When you end the game, ask students to add up the number of squares that ARE NOT crossed out. The student with the most squares NOT crossed out wins the game.
  5. Reincarnation option: Students can interview and play Janken with the ALT to revive the crossed-out squares (one interview / question per square). Once the student revives the square, the square becomes one of the not crossed out ones until the student loses the square again. (The ALT should sign the revived square if the student wins the Janken).
  6. JANKENED–OUT: If a student loses all the 16 squares and does not revive any, then the student loses the game and is 'Jankened-out'. OR if students still have 16 squares untouched by the end of the game, then they are Jankened-out as well.



  • Instead of having the losers cross out their box, the winner can circle their box. The first student to have all of his/her squares circled wins the game.
  • Play in teams. Have students team up in groups of 4-5. They will still do their own interviews but at the end of the class, the teams will combine their numbers of untouched squares. The team with the most untouched squares wins the game.



  • ALT and JTE do a role play.
  • If possible, encourage students to answer in complete sentences like “Yes you may use the toilet" OR "No, you may not use the toilet," instead of "Yes, you may" or "No, you may not.



  • It is inevitable that some students will skip the interview part and go straight to the Janken, or rather, not Janken at all so they won’t lose their squares. If this is the case, set up a point system where students will get extra points added to the number of untouched squares at the end of the game if they interview more than a certain number of students or interview the ALT.

If you have an updated attachment, email it to the site: admin (at) epedia (dot) onmicrosoft (dot) com


Template Version: 2.0


This page was last modified on Wednesday, March 28, 2012 03:31:35 PM