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Go: JHS GrammarMonsters on Mt. Fuji



BORROWED FROM / INSPIRED BY: Old games and a relay race game


GRAMMAR: Present Tense Verb (simple)

EXAMPLE: What sports do you like? I like basketball.

DATE ADDED: Nov 20, 2009


    Small Classes (1-15 Students)ÒLarge Classes (16-39 Students)Ó


15-30 min.

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BRIEF OUTLINE: Students work together to find out which monsters are going to blow up Mt. Fuji and try to capture them before anything bad happens.



  • MonstersOnMtFuji worksheets - there are two: Mt.Fuji handout (one per group) & memo (one per student).



  1. After reviewing the grammar and splitting the class into groups, give each group a handout and memo handout to each student.
  2. Have them get in groups of four and explain the scenario. The scenario is that there are five monsters on Mt. Fuji who are planning to blow it up. Students' goal is to find out which monsters are at what level and 'capture' them before they blow up the mountain. Let students know that this game is like playing video game.
  3. In their group, students need to decide the order of play and who will ask what question. There are four questions they need to ask to find the answer at each level so each student should at least have a chance to ask one question per level. When students (only one student from each group at a time) go to the teacher and ask the question, the students need to take notes of the answer. This way teachers can ensure that students actually understand and aren't just 'memorizing' the answer until they return to their group. Students will share their answer when they return to their group. Then the next student will go to the teacher and ask the next question. Then the third student will ask the third question.
  4. After all three questions are asked, students will try to figure out which monster is at that level. Then the last student will go to the teacher with the Mt.Fuji handout and ask, "Are you ~?" If the answer is correct, the teacher will sign the handout and the group procceeds to the next level. If the answer is wrong, the students have to ask the "what" questions again and find the correct answer.
  5. The first group to finish level 5 wins the game.



  • Janken: Instead of just giving out the answers after students have asked the questions, teachers and students need to play janken. If students win, the teacher answers the question. If the students lose, they have to return to the group and another student will go to the teacher, ask the question and play janken.
  • Timer: Use a timer for each level and whichever groups that don't get the answer before the timer goes off, they lose that level. However, everyone moves on to the next level together when the timer starts. The first group to finish level 5 and completes all 5 levels wins the game.



  • For higher level students, teachers can consider giving out hints rather than the answers. See the teacher's copy of the attachment for the hints.

If you have an updated attachment, email it to the site: admin (at) epedia (dot) onmicrosoft (dot) com


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This page was last modified on Thursday, November 01, 2012 02:29:28 PM