Skip to main content

Home  ES  JHS  HS  Articles  Blogs  Forum  Links  NonTextbook  Volunteers  Warmups  Shoutbox  SUBMISSIONS   

Go: JHS GrammarSequence



BORROWED FROM / INSPIRED BY: The board game 'Sequence"


GRAMMAR: Present Tense Verb

EXAMPLE: What do you have in your bag? I have a ball. 

DATE ADDED: Feb 10, 2011


    Small Classes (1-15 Students)ÒLarge Classes (16-39 Students)Ó


30-40 min.

1 Vote: 5 Stars

If you're going to give this activity

a low-rating, please post a useful

comment to help make it better.


BRIEF OUTLINE:   Just like the Sequence board game, teams battle to line up four cards in a row to win. Lot's of fun strategies employed as players try to block the other team and remove a rival's card with the とりさる card.



  • Sequence attachments: In the attachment, there are cards for each group of students (lots of cards, preferably printed on thick paper) and a board (one for each group and preferably printed on thick paper).



  1. Enlist four volunteers at the front of the class to help you model how to do this activity. Groups of four students make two teams of two students (white vs gray).
  2. Divide the card deck into two decks, white cards and gray cards. Place them on a desk face down. NOTE: There should be one とりさる (remove) card in each deck.
  3. Students sit around the board in a "Team A, Team B, Team A, Team B" configuration. This is so they can't peek at their teammates cards.
  4. Each student draws four cards from their deck.
  5. One student asks his teammate a question using the grammar point: "What do you have (in your hand)?"
  6. Their teammate selects a card to play from their hand, and answers using the picture on the card: "I have an apple." Then, they place the apple card on an apple space on the board and draws a new card.
  7. Play then moves to the next player (from the opposite team).
  8. The team which lines up 4 cards in a row in any direction, wins.
  9. To use the とりさる card, simply answer your teammates question with, "I have a とりさる card." Set the card off to the side, and remove one of the other team’s cards from the board.



  • Just make sure you model it well to avoid confusion.
  • If a group finishes a game, have them shuffle their cards and play again.
  • My kids really got into this game. It was hard to get them to stop.



  • If you end up with a group of five, the team with three players should only draw three cards each (otherwise they have an unfair advantage in terms of playable cards). And, make sure students understand that play always alternates between team A and team B.
  • if you end up with a group of three, the single-player team can draw seven cards. The opposite team must ask him the target question. Play still alternates A, B, A, B.
  • This game does require quite a bit of preparation, so I recommend printing everything on thick stock paper so it'll last a while. Also, it seems the better the materials look, the more respectful students are with them.
  • If you've got time, print the back of the gray cards with the gray page that is included in the attachment.

If you have an updated attachment, email it to the site: admin (at) epedia (dot) onmicrosoft (dot) com


Template Version: 2.0


This page was last modified on Monday, March 12, 2012 02:33:11 PM