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Go: Warmups

 WarmupAcronym Fun


EDITED BY: Fiona Steele

DATE ADDED: Aug 06, 2007


  Small Classes (1-15 Students)ÒLarge Classes (16-39 Students)ÓHandicapped ClassesÖ


05-10 min.


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BRIEF OUTLINE: This warm-up or time-killer game tests the students on meaning. It helps bring about awareness of vocabulary they may already know, as well as introduce new vocabulary.



  • A sheet of the acronym/word combos you wish to introduce.



  1. Prepare a worksheet of the following acronyms: OK, CD, DVD, TV, AM, PM, FBI, UFO, YMCA, PS3, KO, WC, CU, SOS, Wii, CM, ECC, DS, PSP, SP (Gameboy), DS, HDD, YKK (zipper company's name), KFC, BLT, NTT, NHK, TNT, TBS, MLB, etc.
  2. Have the students form groups and have one student from each group stand up.
  3. Write an acronym on the chalkboard. If a standing student knows the meaning, they raise their hand. If they give the correct meaning, their team receives a point.
  4. The next student from each group stands up and the game continues.
  5. At the end of the game, pass out the sheet with the answers. At this point, the Japanese teacher may wish to go over the Japanese definitions so the students can assign the meaning to each acronym.

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