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Go: Warmups

 WarmupAir Spell

SUBMITTED BY: Patrick Bickford


EDITED BY: まだ

DATE ADDED: Nov 20, 2007

 

  Small Classes (1-15 Students)ÒLarge Classes (16-39 Students)Ó

  SpeakingèReadingêWritingë

05-10 min.

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BRIEF OUTLINE: Unlike ‘air guitaring and drumming’, Spelling requires a skill. Students ‘air fingerspell’ English words in hopes their teammates can guess the word that is being spelt.


DETAILED EXPLANATION:

  1. This warm-up hails from the cheesy TV programming seen a couple years back on Japanese TV and is a variation of Senaka Me! here at Englipedia.
  2. Ask the students if they know what ‘air guitar’ is. If you feel brave, you can demonstrate it for them. If you don’t know what it is, it was a stupid trend awhile back on TV where people would pretend they were playing a musical instrument while some random music was playing in the background.
  3. Assign teams. The easiest way is splitting the class into rows or columns.
  4. The first person in the row/column comes to you/JTL and receives a word. When you say “GO”, students ‘air spell’ the word and the first team to shout out the English word, receives a point. The difficult part is realized when the teams must read the spelling backwards.
  5. Teams rotate ‘air spellers’ and the game continues.

 

VARIATIONS:

  • Instead of the answer being blurted out, if a team member has a guess, they must race to the chalkboard and write their guess. In this variation, there should be NO TALKING by anybody in the classroom.
  • This next variation tries to include everyone in the classroom. Have everyone but the speller and the next student in the row/column put their head on their desk. Once the student reading the ‘air spelt’ word understands it, they tap the next person in their row on the shoulder. The ‘tapper’ becomes the new speller. The fastest of the last person in each row/column to race over and whisper the word to the teachers, receives a point.
  • This next version is not for the faint of heart. This next variation mixes in the criss-cross warm-up. Have the first person in each vertical row stand up and receive a word. When you say “GO”, they start spelling it to their row. The first row to guess the word becomes the new horizontal column of spellers that must stand up and receive the new word.


TIPS/CAUTIONS:

  • The ‘air speller’ must always remain silent. If you want to become extremely strict, any speller who talks, the entire team is eliminated for that particular round.
  • Make sure the words chosen for this game are review words.

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This page was last modified on Friday, February 13, 2015 12:13:50 PM