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Go: Warmups

 WarmupBomber Man

SUBMITTED BY: Mariz Shela Bangloy / Patrick Bickford

BORROWED FROM / INSPIRED BY: Bomber Man video game


DATE ADDED: Nov 25, 2008


  Small Classes (1-15 Students)ÒLarge Classes (16-39 Students)ÓBad/Misbehaved ClassesÕ


10-20 min.


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BRIEF OUTLINE: This activity is a good warm-up to review previous lessons. It can be used with any grammar point.


  1. Ask the students if they know the Bomber Man video game. Explain the mechanics with an example.
  2. Have the students stand up. Ask a question, using any grammar point that you want to review.
  3. Tell the students to raise their hands to answer.
  4. Call on a student to answer and if it's correct (s)he becomes the Bomber Man.
  5. Students can make an explosion sound, just like in the video game, whenever you say, "That's correct!"
  6. Students around (in front, at the back and on either sides) of the Bomber Man must sit down together with the "bomber."



  • For the second round, the bomb becomes bigger. When it explodes, the vertical and horizontal lines from where the "bomber" is located must all sit down.
  • Patrick's Varation: My students started creating their own bombs, which I intergrated into this game:
    • Naname Bomb: Naname means 'diagonal'.
    • Jump Bomb: The student chooses a direction (left, right, front or back) and the bomb jumps the first student in that direction but the rest of the students in that line sits down.
    • Tampin Bomb: Tampin means 'only one'. Meaning, only that one student sits down. NOTE: I would suggest only allowing a certain number of these bombs otherwise the game could go the entire class time.

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